SceneDelegate.swift 2.5 KB

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  1. //
  2. // SceneDelegate.swift
  3. // LiveLikeGiphyChallenge
  4. //
  5. //
  6. import UIKit
  7. class SceneDelegate: UIResponder, UIWindowSceneDelegate {
  8. var window: UIWindow?
  9. func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
  10. // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
  11. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
  12. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
  13. guard let _ = (scene as? UIWindowScene) else { return }
  14. guard let windowScene = (scene as? UIWindowScene) else { return }
  15. window = UIWindow(frame: windowScene.coordinateSpace.bounds)
  16. window?.windowScene = windowScene
  17. window?.rootViewController = ViewController()
  18. window?.makeKeyAndVisible()
  19. }
  20. func sceneDidDisconnect(_ scene: UIScene) {
  21. // Called as the scene is being released by the system.
  22. // This occurs shortly after the scene enters the background, or when its session is discarded.
  23. // Release any resources associated with this scene that can be re-created the next time the scene connects.
  24. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
  25. }
  26. func sceneDidBecomeActive(_ scene: UIScene) {
  27. // Called when the scene has moved from an inactive state to an active state.
  28. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
  29. }
  30. func sceneWillResignActive(_ scene: UIScene) {
  31. // Called when the scene will move from an active state to an inactive state.
  32. // This may occur due to temporary interruptions (ex. an incoming phone call).
  33. }
  34. func sceneWillEnterForeground(_ scene: UIScene) {
  35. // Called as the scene transitions from the background to the foreground.
  36. // Use this method to undo the changes made on entering the background.
  37. }
  38. func sceneDidEnterBackground(_ scene: UIScene) {
  39. // Called as the scene transitions from the foreground to the background.
  40. // Use this method to save data, release shared resources, and store enough scene-specific state information
  41. // to restore the scene back to its current state.
  42. }
  43. }